Thursday, August 12, 2010

Walkthrough - Deadly Sin 2

Deadly Sin 2: Shining Faith
Deadly Sin 2: Shining Faith is an RPG played on PC created by Deadly Sin Studios.




Walkthrough

Prologue

You’re dropped right in the middle of the action. Walk down to the soldier and talk to him. When the soldier walks off, follow him. Talk to the green haired man. After the cut scene of the attack, talk to the people who just walked up.

Walk up to the skeleton and fight him. He’s really easy to beat at this stage. Just keep hitting him – you will get a battle tutorial later on. After the fight walk west and go through the door. You’ll have to fight again – Teresa’s Zealous Strike and Carrion’s Adept Slash work well here (in fact, they almost always work well).

When the rest of the party walks off again, fight another skeleton with Carrion. Use his Adept Slash again. Go north and west and through the door. After the cut scene go west and north. You’re now in the City of Rimorgue. You’ll have a lot of time exploring the city later, right now just make your way to the northwest corner and walk up the wooden pier.

You next get a window where you supposedly should be able to give your main character, who looks uncannily like Adam Lambert (seriously, stick some glitter on him and they’re indistinguishable), a name – but this window doesn’t work at all for me. So, in this walkthrough you’re the default Carrion. Use your arrows or mouse to click “ok”.

Watch the cut scene, which highlights the beginning of Maric’s girl trouble, and OK Maric’s name (after several minutes of playing around with this window I got stuck with “Marickkd”, but we’ll just call him Maric, shall we?).

Watch the scene with Prince Siegfried in the Imperial Palace. The story in this game is really good. It’s well written, quite deep and quite gritty at times! So I definitely recommend reading everything.

Chapter 1 – Fighting Fate

Siegfried wants you to go find his half sister, Ruby, who was last seen in Hibernus Cove, to the southwest of Veridia. The description for this quest is below.

Explore the Palace, if you like, but there isn’t much to do here right now. Just go south through the door, empty the red chests there and go south again. The west wing of the Palace goes to the chapel on the roof and to a portal to Lureska Resort.

Outside the Palace, Carrion will be approached by a girl he seems to know really well. We’ll meet her again later. Keep going south until you’re in the main area of Veridia. Talk to the green haired guy, who invites you to go into the building behind him, which is Veridia University. I strongly recommend doing this, as inside you will find tutorials on the most important aspects of the game.

When you’re satisfied you’ve learned all you can learn in the University, exit and explore Veridia. There are shops that sell weapons and armor, health items and accessories and augments. Spend your money on some better equipment and health items now, if you like.

There are two more maps to the city – one to the east and one to the west. On each map there are several side quests to find, which will be described below. When you’re done exploring, exit Veridia on the south side and you’ll be on the world map.

Side Quest: I Left my Heart in Herald

Side Quest: Legitimate Business

Your first two side quests can be completed at the same time.

To the right of the stairs to the Palace, under a tree is Corwynn. She wants you to light the lighthouse southwest of Veridia as it reminds her of her former lover, Jared.

Gerald, who hangs out in the southeast of Veridia, by the barrels south of the items shop, wants you to go find his missing record book, also in the lighthouse.

Exit Veridia and walk south across the bridge. Then make your way west to the lighthouse. To light the lighthouse and find out what happened to Jared, go west from the entrance and make your way to the top via the outside of the lighthouse. At the top, pick up the note and pull the lever on the wall to light the lighthouse.

If you go west from the entrance and take the path through the middle of the lighthouse you will find a gray chest with the Three of Hearts inside it.

To find Gerald’s notebook, go east from the entrance and then take the route that takes you to the center of the lighthouse. The notebook is on the top floor in one of the red chests. There is also a better sword for Maric there – don’t forget to equip it.

Don’t forget to take the monster node shards from the crystals. If you like, switch the crystals back on to do some more fighting and gain some more experience.

When you’re done, go back to Corwynn in Veridia and she will give you her diamond ring, which you can equip as an accessory. Take the notebook back to Gerald and receive a Hoplite Helmet for your troubles.

Side Quest: Happiness in a Bottle

Go to the east screen of Veridia, enter the building, which is Veridia Airport, and talk to Sullivan by the table in the southeast corner of the airport. He wants you to get him some Varna Vintage Reserve wine.

The wine can be bought on the west map of Veridia. You can find the merchant north of the Temple, just walk north along the west side of the temple and go east at the top. The wine costs 150 gold, so do this when you have money to spare. Bring it back to Sullivan to complete the quest. No reward here, other than a skill point bonus for completing the quest.

Side Quest: Holy Disciple

Go to the west map of Veridia and enter the Conclave Temple. Elder Ewing wants Carrion to become a Holy Disciple of the Conclave. This quest has several steps, the first three of which you can complete in any order. You need to donate 100 gold to the woman standing next to the Elder. You can do this now or later, when you have more money.

I recommend you go to Granheim Temple to get a copy of Saint Durai, Genesis before the Religious Cleansing main quest is initiated, or you won’t be able to complete this quest. Leave Veridia, cross the bridge to the north and then walk west. Inside the temple, take the door to the right and find the bookcase that’s sparkling to find the book.

Do the third part of this quest, which is to visit the Shrine of Cyrene, during your Wayward Princess main quest.

Finally, when you have done all of the above, go back to the Palace in Veridia, take the west door and then make your way to the chapel on the roof from there. Stand on the glowing white hexagram to complete the quest and receive a new weapon for Carrion.

Main Quest: Wayward Princess

On to the main quest. We need to find Ruby. She’s in Hibernus Cove, which is right below Veridia on the world map. It’s not a very large place, so I’m not posting a full map. Just keep going west until you get to a T crossing. The Shrine of Cyrene is off to the right, across the bridge. When you’re there, step on the glowing hexagram on the floor to complete this part of the quest. Then go back to the T crossing and go west, past the signpost with nothing on it.

On level 2 is a large area with a lever on the wall on either side of the room. Maric will stay at the right lever while you take Carrion around to the left lever. The idea is that Maric and Carrion pull both levers at the same time. To do this, Maric has devised the plan to pull his lever every 4 seconds and a convenient ticking sound accompanies Carrion to the other side of the room. However, I didn’t know if Maric was pulling his lever on 1 or on 4 (or on 2 or 3 for that matter) so you can just ignore the whole spiel and just keep pulling the lever until it works. Go back to Maric on the other side and go through the door in the center.

You’re in a weird sort of bar/night club. First talk to the bunny girl in the center and then to the bouncer on the right. Neither of them is very forthcoming with information so Maric suggests they just sit down and watch the show. Do so on the stool to the left of the bunny girl.

During the show, the performing girl, “Firefly”, hands you a note. It says to talk to the bouncer again and meet her backstage. Talk to the bouncer, then go up the stairs and through the door. Look behind the curtain on the other side of the door and meet… Ruby!

Ruby tells you she’s been investigating an organization that’s been hoarding a huge storage of Nervestim (the fuel to the country’s air ships). This quest won’t show up in your quest book. Carrion agrees to help Ruby and she will join your team. Don’t forget to award her her skill points and to see if you have any better equipment for her.

Leave through the door in the north of the room. The next area looks more complex than it is. The two curtains on the first lower floor come out at the curtains diagonally down from them. Push the red button when you’re in the southwest and make your way all the way back up to go through the door on the right. Go down the stairs.

Find the blue and yellow button in the next area and go through the door in the center. It’s not a big place.Then go down the stairs.

You’ve found the stock of Nervestim and Carrion gets a bit nervous and wants to get out of there. Go south, heal up with a tent at the rest point, go east and prepare for a big fight. When you’re ready to make the first assault, the lovely woman you met earlier is catching up with you. She’s now in full armor and her name is Teresa. Award her her skill points and she’ll help you fight.

Attack the Karmagh. Magic doesn’t do much to him so have Maric and Ruby hit him and use Teresa’s Zealous Strike and Carrion’s Adept Slash. After the fight, Teresa will leave again. Quest complete.

Side Quest: Gone Fishin’

Follow Teresa up the stairs and talk to the orphan boy at the top, who wants you to go find his father. To do this, first go to the main area of Veridia and buy a grilled salmon from the items shop (if you don’t have one in your inventory already). Then go back to the Temple and walk past it to go to the boats by the dock. Pay 10 gold to the ferryman to go to West Island.

Talk to the man in the house in the north of the island. Then talk to him again to give him the fish. He will give you a ferry ticket for his son. Go back to the Temple and give the boy the ticket. As a reward you get 2 skill points.

Main Quest: Terrorists, Your Game is Through

After you return from the Cove with Ruby, go back to the palace. The Regent will talk to you. You have to go see Siegfried first and then the Regent will have a mission for you. Go through the right door and then to the door at the top to talk to Siegfried. You will get a long cut scene with a lot of back story and in which relationships are developed. After that you will be taken back to the Regent who will ask you to find out what is causing the lake to melt in the east.

While you’re in the palace, don’t forget to complete the Holy Disciple quest. Also go back through the portal to Lureska Resort to do some more fighting. When you’re done in the palace, go spend your money on some better equipment. Also play around with some of the augments. Then leave the city and make your way straight east. Enter the cave by the lake.

This dungeon isn’t very big. On the first level, make your way north via the west side and go down the stairs. On the second level go east and then south to find the exit. The next level is trickier, as you have to find light orbs that you need to activate to open up new paths. Refer to the map below if you get stuck.

 Shining Faith

When you walk south on the next level, the floor behind you will cave in and you won’t be able to go back up. Walk south, down the stairs, and go down the stairs at exit A (don’t forget to pick up the Five of Hearts card on your way - circled). The next level isn’t very large: pick up the Nine of Hearts card from the chest in the south and touch the orb in the southeast to extinguish the fires. Then exit in the northwest, behind the now extinguished fires. This will take you back to the top part of the previous map (exit B), and you can now take the exit behind the fires (exit C).

 Shining Faith

On the next map, go west as far as you can, then go south. At the end of that path is a broken bridge. Walk onto it and you will be dropped back on the previous map, by the chests behind the spikes at point D. You can now pull the lever to lower the spikes. Go back through exit A, go northwest on the next map to come back out at B and exit to C to continue with your quest.

Go west again and then go north past the monster node. Then cross the bridge east to exit in the south. Heal up at the rest point if necessary and go down the stairs, where you’ll have your next boss fight. It shouldn’t be too hard. First take out the two priests (second from left and right), as they cast healing spells on the party. Also use Maric’s Regenerative Aura to keep healing your party.

After the fight, you’re transported back to the world map. Go back to Veridia Palace and talk to the Regent. Quest complete.

Main Quest: Religious Cleansing

Leave the Palace and you’ll be encountered by a man who tells you something terrible is about to happen in Granheim Temple. Before you go there, make sure you have some fire and water power – upgrade Maric and Ruby’s skills that have to do with fire and water and augment your weapons with fire and water elements too. Finish all remaining side quests and do whatever else you want to do here as you won’t be able to come back from the moment you enter Granheim Temple.

Go back to Granheim Temple and go in. Talk to Doma and Carrion and Ruby will go into the room on the right to find Teresa again. The three of them fight a bunch of knights. When you’re done, heal up and attack the guard blocking the door on the left. Then go through the door and down the stairs and fight your way to the bridge. There you will be rejoined by Maric.

Go up the rope ladder and prepare for your biggest fight yet. Make sure everyone has their skill points used (don’t forget to award the monster node shards too) and augment your equipment with water and fire power. I also like to have one of Maric’s sword augmented with amethyst, to stun. Heal up fully and talk to Doma again.

When you’re fighting Doma, first attack on his two crystal buddies. The blue crystal is sensitive to fire power, the red one to water power. After they’ve been taken out, focus on Doma. Also cast Maric’s Regenerative Aura spell on your party. For Doma himself simple melee attacks work best. You should be around level 10 at this point, and with these tips it is quite doable.

When you’re done, walk onto the airship and enter it down the stairs on the right. Then watch your party take off and leave Chapter 1!

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