Wednesday, November 17, 2010

Season Match: Curse of the Witch Crow

Season Match: Curse of the Witch Crow
Enter a magical fairy-tale world and overcome the evil Crow Witch! After the Crow Witch captures the Months, the world may never see a New Year again! Help her desperate captives escape using your Match 3 talents! Master minigames and find helpful items in Hidden Object scenes in Season Match 3: Curse of the Witch Crow. Free the Months and save the day!

Millennium 3: Cry Wolf Walkthrough

Getting Started
Although this game is part 3 of a series, you can play it as a standalone game. In the title menu, if you want to play on from MM2, select ‘import’; if you want to start a new game simply select ‘start’.
First select the difficulty mode. There are 4 difficulty levels at which you can play this game: very easy, easy, normal and hard. The difference between those levels is mainly that fights are much harder when the difficulty level increases. Additionally, only in hard mode can you find all 11 animal kings.
Next, you can select whether you want to use guide arrows or not. These arrows are very useful, especially if you’re playing this game for the first time. Throughout the game you can switch them on and off by hitting F5. Note that the arrows only appear when you change windows.
The developers of this game have really listened to their players, and in this installment of the game you can select to have visible or invisible encounters. Invisible encounters means that you never know when you are going to be attacked next, while you can see your visible enemies coming. Note that you can’t change this setting during the game.
When using invisible encounters, Marine will have a skill that allows you to set the encounter rate (hide or flight). You don’t get this with visible encounters. In addition, when you use visible encounters only a few enemies respawn when you change windows, but enough of them respawn to give you plenty of training opportunities. However, many animal kings are still invisible, and encounters on the world maps are invisible, too.
Finally, you can select to play a basic tutorial, giving you basic instructions on your menus and how to move around.
Menus
There are 3 main menu keys. They are:
ESC - the main menu with items and equipment lists etc. You can also save here.
S - the quests menu. The open quests are listed on the first window. Click arrow left from the quest with the highest number to get your completed quests list.
A - the party list. Here you can change active members of your party by moving them from one side of the screen to the other.
Battle
The battle system in MM3 is pretty standard for RPGs. When you get to a battle screen, you first need to select if you want to fight, rush or escape. ‘Fight’ means that you manually select the action for each one of your characters. These actions can be:
Attack – melee attack with whatever weapon you’re holding.
Skill – attack with a spell specific to your character, or choose a skill to heal a party member or boost your status.
Defend – you don’t attack but defend yourself against coming attacks. You may lose less HP this way.
Item – select an item to heal or cure a party member, or to throw at the enemy.
Keep an eye on your characters’ status bars during fights. When their HP (green) bar gets reduced to 0, your character is knocked out and won’t be able to participate in the rest of the battle. When all your characters are knocked out, you lose and will have to go back to a previous save. For some battles you don’t have to go to a previous save, but you lose 10% of your gold.
KO’d characters can be revived with mandragore, both during and outside of battles. At a certain level Abu will also gain the “cure KO” skill that you can also use during and outside of battles. You can further heal people during and outside of battle with various potions and foods, and some characters have healing spells. You can also revive and heal everyone in your party by sleeping in an inn or your headquarters. Note that Marine can revive herself once during each battle.
Skill actions generally cost MP. When your MP (blue bar) reaches 0, you can’t cast any more spells until you’ve rested or taken MP-increasing items.
During battle, you may get afflicted with various negative statuses. Some statuses, such as fatigue, boredom and cold, affect your ability to fight. Others, such as bleed or venom, actually reduce your HP with each action. You need to cure those during your fights if you don’t want your characters to die. In addition, some of the statuses remain after the fight until you rest or otherwise cure them. The venom status will keep reducing your HP while you walk. However, you will know if you’re walking around with a poisoned character as the screen will flash red.
Character Stats
Always equip everyone with the best armor and weapons you can find. Also pay attention to the bonus qualities items have, such as protection against a particular color magic or afflictions such as fatigue and blindness. Some items may be cursed, however. These items generally are very good, but the problem is that you can’t unequip them. To get them off you need to go to one of the shrines on the world map and ask for exorcism.
Regularly swap the orbs you’ve collected at the various guilds for stats increases, and when you have some money to spare go to the guilds to buy more increases (they’re all 1000G per person per guild). Finally, get everyone in your party promoted in the shrines on the world maps. Each different promotion will give different stats increases. Don’t forget these as the extra stats will make you much stronger in battle!
Useful Skills
Marine has a few useful skills you should know about. Going into Marine’s SKILL menu from the ESC menu (when you’re not in battle) you can select the following options:
Strategy -Here you can pick one of three battle options, which are
-- COUNTER - This is a good strategy but can be tricky if you meet an opponent who also counters. In that case Marine and the opponent will keep hitting each other until one of them is dead.
-- REGEN - Marine regenerates some HP each round.
-- ATTACK FIRST - I personally like this one, as you can get a hit in (and often eliminate one of the opponents) before anyone else.
Hide or Flight - Change the random encounter rate. This sets the minimum number of steps to take before you encounter any opponents. You can set it to low when you’ve found a good place to do some leveling up or high when you just want to make it through a map as quickly as possible. Note that this is only available when you’ve selected invisible encounters. Visible monsters can’t be changed.
Talk - When you’ve forgotten where you are going, select Marine’s Talk skill from the SKILL menu for a reminder.

Friday, October 29, 2010

Mystery Legends: The Phantom of the Opera Walkthrough

General Information
Click on Options to adjust the Music, Sound FX (Effects), Ambience and Voice volumes. You may also change the Display options for Widescreen, Regular and Windowed modes. Note that Windowed mode is available for screen resolutions as low as 800x600 (lowest setting tested).
Extras contain Scores (length of time played and percentage played without using hints and skips), Bonus Game, Original Novel by Gaston LeRoux, Search Game (unlimited Object Search), Theatre (movies and cutscenes), and Orchestra (soundtracks).
Click Play and create your profile name. Once you’ve started the game, you can create 2 more profiles, for a total of 3. Profile names can be up to 18 characters (letters only, no numbers).
Your Journal and Map are located in the lower right, the Inventory at the bottom and the Guide and Hint button at the lower left.
The Journal keeps track of clues and information you find during play.
The Map shows your current location and indicates which areas you’ve visited and those yet to be discovered. You’ll get a popup description when you mouseover a location.
The Hint button (the Mirror, just above the Guide) takes 60 seconds to recharge. You may use it to locate active areas or to locate items within search scenes.
During object search scenes, mis-clicking too many times, too quickly, will result in your cursor being disabled for a few seconds. Other areas aren’t affected.
During Puzzles and Minigames, there is a Skip option available. The Skip button takes [] seconds to charge.
The Guide (lower left, below the Hint Mirror) provides General Help (description of icons, how to use features, etc.) and lists objectives with step-by-step, answers to questions regarding completion. Click on a question to reveal the answer.
When you first begin, you’ll receive occasional popup tutorials. Click on “Skip Tutorials” (upper right) if you don’t want/need to see them.
Gameplay and Guide Tips
This guide assumes you’ve read the General Information, used the in-game Tutorials and/or Help features or otherwise familiarized yourself with the gameplay.
Unless otherwise indicated, all inventory items are highlighted in blue, active items/areas in green and, where necessary, numbers will indicate the sequence of tasks explained in this guide.
You may click on everything you like. However, only the areas/items that are necessary to add information to the Journal, or add Tasks/Objectives, are indicated. In many cases, some of the items/areas you’re instructed to click on won’t be used until later in the game. Clicking on the items/areas will trigger new objectives or add information to the Journal.
If you’re confused about your location, use the Map (left tab, inside the Journal) to see your current location, areas you need to visit or objectives you need to complete.
In this guide, as you progress further in the game, areas you need to return to are mentioned, but not always shown. It is assumed you know how to navigate and travel between areas. Consult the Map if you need help.
Object searches are random and the search list is different each time you play. In this guide, only Inventory Items will be indicated.
Check your Journal, often. There are many clues that will help in solving puzzles.
The game is somewhat non-linear and this guide attempts to list the sequence of tasks in the most efficient order possible, although some tasks won’t be available until you complete others. You may complete available tasks in any order you like.

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